Fantasy Games

How Lengthy Does It Take To Beat?

Clive stands in a grassy field outside the empire's capital.

Screenshot: Sq. Enix / Kotaku

Remaining Fantasy XVI is in some methods a radical departure from the hit Sq. Enix RPG sequence’ previous and in different methods pulls from its wealthy historical past to create a really old-school-feeling journey. So the place does it fall within the pantheon of Remaining Fantasy sport lengths? The reply is someplace within the center.

In response to a ballot of simply over a dozen present gamers over at How Lengthy To Beat, gamers who mainline the story can end in simply over 20 hours in the event that they rush it, nevertheless it’s extra prone to take round 30 hours on common. Dabbling in among the sport’s facet quests and particular monster hunts will take a bit longer—someplace round 40-45 hours. And a completionist playthrough ramps issues up much more, with two gamers reporting a 100% run taking round 65 hours.

That strains up with what Remaining Fantasy XVI reviewers have been saying as properly. Kotaku’s reviewer tried to do all the things and hit the 70 hour mark. Three IGN employees writers hit 29, 40, and 60 hours respectively, with the center particular person doing about 25 non-obligatory facet quests and a handful of the sport’s particular hunts. Sq. Enix’s personal builders beforehand advised an everyday playthrough would take 35-40 hours whereas a completionist run would take between 70-80, a fairly conservative estimate in hindsight.

So the place does this rank Remaining Fantasy XVI in comparison with different video games within the sequence? Remaining Fantasy XV was a brisk 28 hours for the principle story however over 50 for a extra leisurely playthrough, whereas Remaining Fantasy XIII was almost 50 hours for the principle story and over 100 for a completionist playthrough. That’s pretty constant, with the seeming exception being that Remaining Fantasy XVI’s endgame may not have that final merchandise or boss that requires an infinite grind to acquire or beat.

In truth, most early Remaining Fantasy video games have been fairly quick, coming in at round 20 hours for a main-quest-focused playthrough and 30 hours for a extra completionist run. It wasn’t till Remaining Fantasy VI that the video games began actually blowing up in size with longer tales and plenty extra extra facet content material. In fact, Remaining Fantasy XVI remains to be solely per week outdated, and as extra gamers log their instances to beat the sport it’s possible we’ll see its total run time enhance a bit as soon as the pattern dimension is greater.

For now, it appears to be like like a shorter sport by conventional RPG requirements however nonetheless a protracted one in comparison with motion adventures like God of Battle: Ragnarök. And solely 11 of these hours are cutscenes.

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