MOBA Games

League of Legends bug leaves “damaged” jungler within the mud

A League of Legends bug in patch 13.9 has damaged one of many key methods utilized by Lee Sin gamers, leaving the jungler caught behind the curve in Riot’s MOBA as his favoured motion method stops working accurately. The change has wrecked Lee Sin’s viability in early League of Legends skirmishes and left gamers who predominant the champ scrambling as he tumbles down the League of Legends tier listing.

A few small bug fixes have lately been despatched Lee Sin’s method, stopping a problem the place he couldn’t solid his W capability, Safeguard, on himself and likewise resolving a bug the place trying to make use of the W to sprint to and protect one thing that died because it was being solid left the flexibility on full cooldown with no sprint or protect popping out.

Sadly, this appears to have had a knock-on impact that forestalls Lee Sin from ward hopping as regular. When you’re a Lee Sin participant your self, you’ll in all probability already understand how ward hopping works – the much-used trick permits him to shortly place and bounce to a ward, giving him a ton of mobility particularly when used instantly after touchdown his Q sprint, Resonating Strike.

“Riot broke Lee Sin and no-one is speaking about it,” a thread on the LoL Reddit remarks (by way of Dot Esports). “Now you possibly can’t do a fast ward hop AT ALL.” Whereas Lee Sin will nonetheless sprint, it takes virtually a full second after the ward being positioned, relatively than the near-instant motion he’s had for his whole League of Legends profession.

Not solely does that delay give enemies an opportunity to intercept and interrupt or kill Lee Sin earlier than he dashes away, it additionally means you possibly can now not use the “InSec” method popularised by professional participant Choi ‘InSec’ In-Seok the place you ward hop behind an enemy participant and kick them again into your ready group utilizing his final, Dragon’s Rage.

League of Legends bug leaves “damaged” jungler within the mud

The change has seen Lee Sin’s win fee plummet to 45.89% at Grasp+ rank, based on U.GG, with a comparably troublesome 46.87% win fee recorded throughout all ranks. Even past that, it simply doesn’t really feel good to do any extra, and that’s maybe what hurts most.

“Riot both must revert the bugfix or bugfix the bugfix,” the thread’s creator says, “I don’t even understand how this made it out of playtesting.” Some responders specific reduction that they weren’t immediately messing up their inputs, whereas one other jokes, “Ah, so now everybody’s Lee Sin will likely be like my Lee Sin, although perhaps half a second quicker.”

Try the total League of Legends 13.9 patch notes for the remainder of the modifications, and maybe take a second to examine in on how a lot you’ve spent on League of Legends earlier than you go overboard on the brand new skins.

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